However, as a result, they removed an internalized rank up system that was important in other games. On the surface, this is a good decision because it allows players a lot of freedom in customizing their experience. Previous F1 games had a progression/rank up system where you would only be able to play with a certain team after winning enough races. In theory, this is a good addition because it doesn’t limit you if you want to play for a specific team throughout your career. Rise to the TopĪnother new feature that is simultaneously good and ‘meh’ is that you are immediately able to choose what team you want to race for from the beginning. Again, this is not a feature that sets players back necessarily, but not including that makes it that much more difficult to become immersed in the gameplay. Other F1 titles included a short press conference sequence where you got to answer questions after races about your performance. There isn’t a huge desire to have a story driven campaign in a game like this, but there is generally a major lack of impact from winning or losing in the game aside from setting you back a bit. In terms of story gameplay, that’s about it. There are also new driver evaluation tests that can be completed on various difficulties to give yourself an extra challenge. 2014 still has a fleshed-out career mode, accurate details and turbo cars from the year, impressive graphics, and enough tracks to keep you busy for quite a while. The controls can be a bit stiff when trying to turn at first, but this is closer to a mechanic you have to get used to than a flaw. In fact, it is actually decently fun to race on the various tracks and craft your career as an F1 driver throughout the game. F1 2014 benefits greatly from the steps forward of titles that came before it, making it more than just an acceptable game.
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